Float to Q1.15: A FizzBuzz for Audio Technical Interview
Posted on Sun 19 January 2025 in Programming
I don’t enjoy watching candidates squirm through tricky interviews any more than anyone else does. Let’s face it: a job interview is stressful enough! Being judged on every syllable over a video call (or in a room) isn’t exactly fun. And if I’m the interviewer, I’m also under pressure to complete my own work on top of conducting the interview.
It’s counterproductive to throw overly difficult questions at candidates just
to see them fail. Instead, I like straightforward “benchmark” questions—much
like FizzBuzz. FizzBuzz is trivial
to solve in under five minutes, but it still offers a ton of room for
improvement and optimization. Don’t believe me? Check out the High throughput
FizzBuzz
code golf page, where some solutions run nearly as fast as
memcpy(3)
!
I wanted a similar litmus test for hiring audio programming candidates, and I think I may have found it. Let’s dive into the “Float to Q1.16” challenge: The FizzBuzz of audio programming:
Task: Convert an array of 32-bit floating-point audio samples into 16-bit
fixed-point format (Q1.15
). Specifically:
- Input Range: Any valid
float32
value (i.e., the entire representable range of single-precision floats). - Output Range: Scale, round, and clamp so that
[-1.0, +1.0)
in floating-point maps to[-32768, +32767)
inint16_t
. Any values below-1.0
should clamp to-32768
, and any values above+1.0
should clamp to+32767
.
A suitable function prototype might be:
void float_to_q1x15(int16_t *dst, const float *src, size_t samples);
Here, I will also give a possible answer as well:
void float_to_q1x15(int16_t *dst, const float *src, size_t len) {
for (size_t i = 0; i < len; i++) {
float x = src[i] * 0x1.p15F; /* Scale by 2**15 */
/* Clamp */
if (x > INT16_MAX) x = INT16_MAX;
if (x < INT16_MIN) x = INT16_MIN;
dst[i] = (int16_t)x; /* Convert to int16_t */
}
}
Easy, right? But this is just the start. FizzBuzz is also easy—until it’s not. Let’s expand on the requirements:
- What if the input is 0.5? What output do we get?
- What if the input is 0.50001 or 0.49995? How do we handle rounding?
- Are we applying simple truncation, or do we need a specific rounding method (e.g., round half up, round half to even, or dither)?
Now we’re dipping our toes into DSP theory and the quirks of floating-point
arithmetic. Floats are straightforward to use in code but notoriously tricky to
get fully “correct.” It’s not uncommon to encounter a mysterious NaN
that
sneaks into your audio pipeline because of a filter that’s been pushed just a
bit too far. From my experience as an audio software engineer, I can tell you
that NaNs
are like nuclear bombs for an audio pipeline, and no amount of
-ffast-math
will save you from the fallout.
Questions to consider next:
- Given
[-1, +1)
as your input range, how many bits of precision do you truly have infloat32
representation? - Should you always round your scaled output, or is truncation acceptable?
- If rounding, which method is best for audio signals?
By exploring these nuances, you can quickly spot which candidates have hands-on
DSP experience—and which ones haven’t battled those late-night NaN
bugs
(yet). This is exactly why I like to call this “the FizzBuzz of audio
programming.” It starts simple but reveals deeper topics lurking just below the
surface. Plus, I think it's a fun way to continue a conversation!